Answer by MjrDeathAdder
What I'm using which seems to be working fine is: void Update() { if(Input.GetButtonDown(KeyCode.Space)){ rigidbody.velocity = new Vector3(0, JumpVelocity, 0); } } But my assumption is that this is...
View ArticleAnswer by deltamish
- But I still do not understand the reason why AddForce do that... ---------------------------------------- The reason to that is when the character is on higher ground His Z axis wiil be more to put...
View ArticleAnswer by MjrDeathAdder
What I'm using which seems to be working fine is: void Update() { if(Input.GetButtonDown(KeyCode.Space)){ rigidbody.velocity = new Vector3(0, JumpVelocity, 0); } } But my assumption is that this is...
View ArticleAnswer by deltamish
- But I still do not understand the reason why AddForce do that... ---------------------------------------- The reason to that is when the character is on higher ground His Z axis wiil be more to put...
View Article