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Channel: Answers for "Addforce - bug with jump"
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Answer by MjrDeathAdder

What I'm using which seems to be working fine is: void Update() { if(Input.GetButtonDown(KeyCode.Space)){ rigidbody.velocity = new Vector3(0, JumpVelocity, 0); } } But my assumption is that this is...

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Answer by deltamish

- But I still do not understand the reason why AddForce do that... ---------------------------------------- The reason to that is when the character is on higher ground His Z axis wiil be more to put...

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Answer by MjrDeathAdder

What I'm using which seems to be working fine is: void Update() { if(Input.GetButtonDown(KeyCode.Space)){ rigidbody.velocity = new Vector3(0, JumpVelocity, 0); } } But my assumption is that this is...

View Article

Answer by deltamish

- But I still do not understand the reason why AddForce do that... ---------------------------------------- The reason to that is when the character is on higher ground His Z axis wiil be more to put...

View Article
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